Victor Kruger

8th Level Magic user

Character Information

Experience 121,054
Hit Points 37
Armour Class 2

Age 24

Strength 14
Dexterity 17
Constitution 16
Intelligence 18
Wisdom 15
Charisma 12

Saving Throws

paralysation, poison, death magic 13
Petrification/polymorph 11
Rod, staff or wand 9
Breath Weapon 13
Spell 10

Spells

1st Level  
4 Magic Missle (4d+4)
  Magic Missle
  Magic Misslet
  Magic Missle
2nd level  
3 Strength
Strength
  Levitate
3rd level  
3 Haste (3rds + 1rd/level)
  Lightening Bolt (8d6)
  Fireball (8d6)
4th level  
2 Rary's Mnemonic Enhancer (3 x Magic Missle)
  Minor Globe of Invunerablity

Scrolls

 

 

Magic Items

Bracers of defense AC7: Minimum armour class of 7

+3 Staff of Striking
+3 Ring of Protection
Robe of useful items

Wand of Fire – 2 charges (Fireball 6d6+6 – casting time 2 segments)

5,237 gp

Combat

AC  10 9 8 7 6 5 4 3 2 1 0
+3 Staff 5 6 7 9 10 12 15 18 20 20 20

Weapons

SM Large Bonus
Staff 1-6 2-6 +3
Equipment/Encumbrance
 Encumbrance and Movement [Base Move 12"/Normal Encumbrance 350gp/Strength Bonus +200gp]
Leather Backpack
Candle -
Leather Map Case
Hooded Lantern
Oil Flask x1
Small Belt Pouch
20gp
-
25gp
60gp
20gp
5gp
50' Rope
Waterskin
Iron Spike x2
Tinder Box
Staff  (Magical half encumbrance)
Robe (Magical half encumbrance)
75gp
50gp
20gp
2gp
50gp
15gp
Normal 0 - 550
Base Movement 12"
Heavy 551 - 900
Base Movement 9"
Very Heavy 901 - 1,250
Base Movement 6"
Encumbered 1,251+
Base Movement 3"- 4"
Total
 
 
342gp