Delawain Benádar

12 level illusionist

Character Information

Experience 713,493
Hit Points 47
Armour Class 8

Age: 37

Strength 14
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 14
Charisma 14

Saving Throws

paralysation, poison, death magic 11
Petrification/polymorph 9
Rod, staff or wand 7
Breath Weapon 11
Spell 8

Spells

Prepared Spells

Level 1

Gaze Reflection 1 Segment
Duration: 1 Round
Area of Effect: Special
Saving Throw: None
The gaze reflection spell creates a mirror-like area of air before the illusionist. Any gaze attack, such as that of a basilisk or a meduso, will be reflected back upon the gazer if it looks upon the spell caster.

Level 2

Alter Self 2 segments
Duration: 3-12 + 24 rounds
Area of Effect: The illusionist
Saving Throw: None
When this spell is cast the illusionist is able to alter himself or herself in a manner similar to a change self spell. However, alter self enables the caster to effect a quasi-real change, so that size can be altered by 50% of actual. If the form selected has wings, the illusionist can actually fly, but only at one-quarter the rate of speed of a true creature of that type, and with a loss of two Maneuver¬ ability Classes (to a minimum of "E"). If the form has gills, he can breathe underwater as long as the spell lasts. Using alter self to change into a larger creature does not permit additional attacks or damage unless the illusionist is accustomed to this form.
1st Level  
5 Gaze Reflection
  Phantom Armour
  Phantom Armour
  Chromatic Orb
  Colour Spray
2nd level  
4 Alter Self
  Alter Self
  Alter Self
  Blindness
  Ultravision
3rd level  
3 Paralysation
3 Paralysation
  Paralysation
  Wraith Form
4th level  
3 Emotion
  Dispel Exhaustion
  Confusion
5th level  
2 Projected Image
Maze

Scrolls

Death Fog (6th Level)
Hide Traps (5th Level)

Magic Items

+2 Dagger
+3 Cloak of protection

Potion of invisibility

8,229 gp

Combat

AC  10 9 8 7 6 5 4 3 2 1 0
Dagger 1 4 5 7 8 11 12 14 15 16 17
AC  -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Dagger 18 19 20 20 20 20 20 20 20 20

Weapons

SM Large Bonus
Dagger 1-4 1-3 +2
Equipment/Encumbrance 
Encumbrance and Movement [Base Move 12"/Normal Encumbrance 350gp/Strength Bonus +200gp]
Leather Backpack
Candle
Bone Scroll Case
Leather Map Case
Hooded Lantern
Small Mirror
Oil Flask x3
Small Belt Pouch
20gp
-
50gp
25gp
60gp
5gp
60gp
5gp
50' Rope
Waterskin
Iron Spike x2 20gp
Tinder Box
Cloak (Magical half encumbrance)
Dagger (Magical half encumbrance)
75gp
50gp
20gp
2gp
15gp
5gp
Normal 0 - 550
Base Movement 12"
Heavy 551 - 900
Base Movement 9"
Very Heavy 901 - 1,250
Base Movement 6"
Encumbered 1,251+
Base Movement 3"- 4"
Total
 
 
392gp
 
 
 
 

Spell Book

Level 1

Gaze Reflection 1 Segment
Duration: 1 Round
Area of Effect: Special
Saving Throw: None
The gaze reflection spell creates a mirror-like area of air before the illusionist. Any gaze attack, such as that of a basilisk or a meduso, will be reflected back upon the gazer if it looks upon the spell caster.

Level 2

Alter Self 2 segments
Duration: 3-12 rounds + 2/level
Area of Effect: The illusionist
Saving Throw: None
When this spell is cast the illusionist is able to alter himself or herself in a manner similar to a change self spell. However, alter self enables the caster to effect a quasi-real change, so that size can be altered by 50% of actual. If the form selected has wings, the illusionist can actually fly, but only at one-quarter the rate of speed of a true creature of that type, and with a loss of two Maneuver¬ ability Classes (to a minimum of "E"). If the form has gills, he can breathe underwater as long as the spell lasts. Using alter self to change into a larger creature does not permit additional attacks or damage unless the illusionist is accustomed to this form.